My Resume


  • Programming Languages: C#, C++, Objective C, Swift
  • GameEngine: Unity3D, Unreal Engine
  • Front-End: JSON, XML, CSS, HTML
  • Back-End: Rest, NodeJS, PHP, SQL
  • Version Control: Git, GitHub
  • 3D-Modelling: Cinema4D, Maya, Blender, ZBrush
  • 2D-Graphics: Photoshop, Sketch
  • VR-Hardwares: Oculus Quest, Oculus Rift, HTC Vive, Hololens
  • VR-SDK: Oculus SDK, SteamVR SDK, Open VR


B.S. Electrical & Electronics Engineering at TOBB ETU


  • IELTS Academic - OBS 6/9 (ID: 20TR000333CENS150A) IELTS Official [2020 - Still]
  • Certified Professional for Software Architecture (ID: 2002-CPSAFL-0272-EN) iSAQB - International Software Architecture Qualification Board [2020 - Still]
  • Advanced C++ Programming (ID: 6103195) Deep Cloud Labs [2019 - Still]
  • OOP Principles and Design Patterns (ID: 6103657) Deep Cloud Labs [2019 - Still]
  • Object Oriented Programming using C++14 (ID: 6103537) Deep Cloud Labs [2019 - Still]
  • Unity Certified Developer (ID: 201702UCD1559) Unity Technologies [2017 - 2019]


Experienced R&D Engineer at Siemens [Mar 2018 - Present]

  • Invented a new method for object recognition using artificial image generation & DNN
  • Invented a new method for 3D mesh encryption & protection
  • Developed several simulations and digital twin applications
  • Developed a collaborative immersive VR supported meeting application
  • Developed AR supported cross-platform remote assistant application
  • Developed cross-platform VR supported data & concept visualizer applications
  • Developed cross-platform AR supported model viewer applications
  • Developed interactive digital showroom applications for various industrial products
  • Developed several unity editor utilities for debugging and testing
  • Experienced in creating & documenting software architecture using arc42 template
  • Experienced in ML & CNN methods & use-cases
  • Experienced in industry pain points and state of the art solutions
  • Experienced with s7-1500 programming using TIA Portal
  • Experienced with Siemens NX, NX MCD, Team Center, Plant Sim, Robotic Automation
  • Experienced in connecting Siemens step7 devices using s7Net and OPC UA

Freelance VR Game Developer at 4D Sight [Nov 2017 - Mar 2018]

  • Invented and implemented a new method for VR gaze analytics
  • Developed gaze analyzer plugin for Unity using VR Headset IMU sensors
  • Implemented Client-side API connections and data transfer modules
  • Experienced with Unity, C#, HTTP protocols, Django API, Data visualization
  • Experienced in working agile, TDD, and CI practices
  • Experienced with 3D point cloud generation methods
  • Created user behavior visualizers using heat-maps

VR Game Developer at Teleporter VR [Jul 2017 - Nov 2017]

  • Developed cross-platform social VR experiences like boxing, table tennis, bowling, archery
  • Programmed VR gameplay, VR interactions, UI interactions and front-end
  • Developed JSON data parsing and visualization scripts
  • Experienced with Python, Unity, server communication, HTTP protocol, Steam API
  • Implemented Unity Analytics, custom VR analytics and data visualization modules
  • Implemented several plugins to add functionality for real-time video streaming

Freelance Unity Game Developer [Aug 2016 - Jul 2017]

Side Projects
  • Developed Hyper Drones for IOS and Android
  • Developed Neat Password (Password Manager App) for IOS
  • Experienced with C#, Swift, Objective C, Cocoa API, Unity 3D mobile game development, best practices, and optimization
  • Experienced with ASO, SEO, monetizing, marketing and publishing
  • Experienced with artifical intelligence like A* pathfinding
Freelance Works
  • Developed several hyper-casual game prototypes for various game studios
  • Developed a native IOS Task Manager application for a customer
  • Experienced with C#, Swift, Objective C, Unity, Visual Studio, Visual Studio Code, XCode, Android Studio, Phyton, Node JS, JSON, MySql, Django
  • Familiar with unit testing, unity best practices, OOP, networking, photon

Unity Game Developer at Silevel Games [Sep 2015 - Aug 2016]

  • Developed several Unity Editor tools for fast debugging, testing and visualization
  • Created JSON serialization system, advertising framework, UX tracking and analysis methods
  • Implemented advertisement & monitizing APIs
  • Optimized codebase, 3D models, experience and Unity project
  • Used Unity 3D, C#, Visual Studio, XCode, Android Studio, Sketch, Cinema 4D, Maya, Photoshop
  • Experienced in native IOS app development, app publishing and monitizing

Embedded Software Engineer at Proted [Feb 2013 - Dec 2013]

  • Built a 3D mathematical model visualizer to demonstrate the capabilities of our product visually
  • Developed an IOS app to display real-time sensor data collected from microprocessor-controlled knee
  • Designed software architecture for microprocessor-controlled knee joint project
  • Developed control systems, prototyping device, and a motor control unit for a bionic knee
  • Innovated new sensor data mapping methods for MYO electronic sensors
  • Experienced with C++, C#, Python, Matlab, Numeric Methods, Control Systems
  • Implemented sensor control scripts for MYO electronic, IMU, and pressure sensors
  • Created an interactive app for showcasing our products

Cooperative Education Student at TAI [Jan 2008 - Apr 2008]

  • Developed a web page to display real-time sensor data collected on-site
  • Developed software to visualize microcontroller pin values
  • Experienced with VHDL, Assembly, MatLab, and Simulink
  • Used XLinx IDE, Eagle, LTSpice, Proteus IDE, and PCB
  • Learned Atmel 8051 microcontroller architecture
  • Experienced with PIC 16F877A microcontroller programming