My Resume
TECHNICAL SKILLS
- Programming Languages: C#, C++, Objective C, Swift
- GameEngine: Unity3D, Unreal Engine
- Front-End: JSON, XML, CSS, HTML
- Back-End: Rest, NodeJS, PHP, SQL
- Version Control: Git, GitHub
- 3D-Modelling: Cinema4D, Maya, Blender, ZBrush
- 2D-Graphics: Photoshop, Sketch
- VR-Hardwares: Oculus Quest, Oculus Rift, HTC Vive, Hololens
- VR-SDK: Oculus SDK, SteamVR SDK, Open VR
EDUCATION
B.S. Electrical & Electronics Engineering at TOBB ETU
CERTIFICATION
- IELTS Academic - OBS 6/9 (ID: 20TR000333CENS150A) IELTS Official [2020 - Still]
- Certified Professional for Software Architecture (ID: 2002-CPSAFL-0272-EN) iSAQB - International Software Architecture Qualification Board [2020 - Still]
- Advanced C++ Programming (ID: 6103195) Deep Cloud Labs [2019 - Still]
- OOP Principles and Design Patterns (ID: 6103657) Deep Cloud Labs [2019 - Still]
- Object Oriented Programming using C++14 (ID: 6103537) Deep Cloud Labs [2019 - Still]
- Unity Certified Developer (ID: 201702UCD1559) Unity Technologies [2017 - 2019]
EXPERIENCES
Experienced R&D Engineer at Siemens [Mar 2018 - Present]
- Invented a new method for object recognition using artificial image generation & DNN
- Invented a new method for 3D mesh encryption & protection
- Developed several simulations and digital twin applications
- Developed a collaborative immersive VR supported meeting application
- Developed AR supported cross-platform remote assistant application
- Developed cross-platform VR supported data & concept visualizer applications
- Developed cross-platform AR supported model viewer applications
- Developed interactive digital showroom applications for various industrial products
- Developed several unity editor utilities for debugging and testing
- Experienced in creating & documenting software architecture using arc42 template
- Experienced in ML & CNN methods & use-cases
- Experienced in industry pain points and state of the art solutions
- Experienced with s7-1500 programming using TIA Portal
- Experienced with Siemens NX, NX MCD, Team Center, Plant Sim, Robotic Automation
- Experienced in connecting Siemens step7 devices using s7Net and OPC UA
Freelance VR Game Developer at 4D Sight [Nov 2017 - Mar 2018]
- Invented and implemented a new method for VR gaze analytics
- Developed gaze analyzer plugin for Unity using VR Headset IMU sensors
- Implemented Client-side API connections and data transfer modules
- Experienced with Unity, C#, HTTP protocols, Django API, Data visualization
- Experienced in working agile, TDD, and CI practices
- Experienced with 3D point cloud generation methods
- Created user behavior visualizers using heat-maps
VR Game Developer at Teleporter VR [Jul 2017 - Nov 2017]
- Developed cross-platform social VR experiences like boxing, table tennis, bowling, archery
- Programmed VR gameplay, VR interactions, UI interactions and front-end
- Developed JSON data parsing and visualization scripts
- Experienced with Python, Unity, server communication, HTTP protocol, Steam API
- Implemented Unity Analytics, custom VR analytics and data visualization modules
- Implemented several plugins to add functionality for real-time video streaming
Freelance Unity Game Developer [Aug 2016 - Jul 2017]
Side Projects
- Developed Hyper Drones for IOS and Android
- Developed Neat Password (Password Manager App) for IOS
- Experienced with C#, Swift, Objective C, Cocoa API, Unity 3D mobile game development, best practices, and optimization
- Experienced with ASO, SEO, monetizing, marketing and publishing
- Experienced with artifical intelligence like A* pathfinding
Freelance Works
- Developed several hyper-casual game prototypes for various game studios
- Developed a native IOS Task Manager application for a customer
- Experienced with C#, Swift, Objective C, Unity, Visual Studio, Visual Studio Code, XCode, Android Studio, Phyton, Node JS, JSON, MySql, Django
- Familiar with unit testing, unity best practices, OOP, networking, photon
Unity Game Developer at Silevel Games [Sep 2015 - Aug 2016]
- Developed several Unity Editor tools for fast debugging, testing and visualization
- Created JSON serialization system, advertising framework, UX tracking and analysis methods
- Implemented advertisement & monitizing APIs
- Optimized codebase, 3D models, experience and Unity project
- Used Unity 3D, C#, Visual Studio, XCode, Android Studio, Sketch, Cinema 4D, Maya, Photoshop
- Experienced in native IOS app development, app publishing and monitizing
Embedded Software Engineer at Proted [Feb 2013 - Dec 2013]
- Built a 3D mathematical model visualizer to demonstrate the capabilities of our product visually
- Developed an IOS app to display real-time sensor data collected from microprocessor-controlled knee
- Designed software architecture for microprocessor-controlled knee joint project
- Developed control systems, prototyping device, and a motor control unit for a bionic knee
- Innovated new sensor data mapping methods for MYO electronic sensors
- Experienced with C++, C#, Python, Matlab, Numeric Methods, Control Systems
- Implemented sensor control scripts for MYO electronic, IMU, and pressure sensors
- Created an interactive app for showcasing our products
Cooperative Education Student at TAI [Jan 2008 - Apr 2008]
- Developed a web page to display real-time sensor data collected on-site
- Developed software to visualize microcontroller pin values
- Experienced with VHDL, Assembly, MatLab, and Simulink
- Used XLinx IDE, Eagle, LTSpice, Proteus IDE, and PCB
- Learned Atmel 8051 microcontroller architecture
- Experienced with PIC 16F877A microcontroller programming